Lackadaisy
Written by Tracy J. Butler
Pencils by Tracy J. Butler
4th Dimension Entertainment
There are gems among graphic novels, and one of those is the lavish Lackadaisy.
The story runs 68-pages in oversize format, plus several pages of pin-up art and creative sketches. That’s a lot of material, and in the case of this book, more is most certainly better.
The final page of the story states ‘to be continued’. Thank you Tracy J. Butler for that, because this book makes you want more.
“Right now, every ounce of free time I have is devoted to producing Volume 2 of the comic and to completing enough full color art to print an accompanying art book,” she said. “I’m of course keeping the web site updated with new art all the time as well.”
So what makes Lackadaisy so special?
Quite frankly, every aspect of the book.
To begin with the whimsical cats which populate the book are wonderfully drawn.
The use of an antique brown monochrome colouring is a nice touch, since the story is based in the age of prohibition. This is a world where cats run the speakeasies and run the rum.
As I said sort of whimsical, but it works.
Butler said her training helped her develop the overall artistic feel of the book.
“My artistic background is mostly in illustration and animation, so I think it just felt natural to me to approach the art style as a sort of combination of these two things,” she said. “Before diving into formal comic production, I spent a few months nailing down character designs in which the classic animation influence is probably fairly obvious, experimenting with panel layouts and toning.
“In spite of the planning, though, I think the style has continuously evolved from the start – the sort of gradual change that’s probably inevitable with ongoing research and a progressive understanding of the media.”
Over time Butler said she grew more comfortable with Lackadaisy as well.
“I’ve definitely grown more confident about working with the unconventional panel layouts I use, and I feel I’ve developed a better sense for incorporating the art deco stylings of the Jazz Age into the artwork,” she said. “I’ve spent some time indulging in old gangster and noir films since starting on the project as well, and that’s done a lot to inspire me to try to make more artistic use of the monochrome look.
“There’s a lot more emphasis on lighting and visual depth in more recent pages of the comic, and though that diverges a bit from the appearance of earlier pages, hopefully the look has grown to serve the story more effectively.”
The story is one Butler said germinated in her mind years ago.
“Some of the story’s primary characters have been mental fixtures since grade school when I passed the hours sketching them in my class notes,” she said. College-rule notebook paper aside, they essentially existed without context until just a few years ago when I bought an old, turn of the century house in the St. Louis area. I started researching the house’s history, and became subsequently interested in local history in general -- the former golden years of St. Louis, the limestone caves winding beneath the streets, the city’s role in the emergence of jazz and such.
“For reasons I can’t quite put a finger on, all of these elements seemed to naturally congeal into some sort of story in my head, and so I decided to take it a step further and try my hand at putting it to paper in the form of a comic.”
While it might seem Butler has brought some divergent ideas together, the story works because it is an era rich in character and stories to draw upon.
Butler also writes with a good deal of humour interjected into the story, and that meshes perfectly with the fun art style.
As a writer, Butler said the era proved a rich ground to mine.
“Such a variety of things have influenced me, I hardly know where to begin listing them,” she said.
“I’ve gleaned inspiration from a multitude of shady, Prohibition era historical figures and, as I mentioned previously, a host of old films from Cagney gangster fare, to Bogart noir and Marx comedy.
“I suppose it’s almost perfunctory to cite F. Scott Fitzgerald as an influence, if not a resource, for all works of fiction relating to the Roaring Twenties but written in some later decade. Lackadaisy has been no exception. I’ve turned to his writing quite a bit to aid me in tailoring dialogue to match the characters and era.
“Bill Watterson’s Calvin and Hobbes certainly bears mentioning too. It was the comic I had the greatest affinity for growing up. My first attempts at even drawing comics as a child were imitations of Watterson’s strips, in fact. As a result, it has probably impacted my artistic approach and even my sense of comic timing (if it can be said that I have one) in ways I’m not even consciously aware of.”
Citing the influence of Calvin and Hobbes is interesting, because while it was not a connection I immediately made it reading Lackadaisy, I can certainly see common elements as I look a second time.
The overall appeal though is what is most gratifying the way things come together, with the exception of a few print concerns, such as word balloons lost under the actual art in a spot or two.
Butler said initially the title did not start as a graphic novel.
“Lackadaisy is a web comic in its native format,” she said. “When I began the project, I really hadn’t considered that it might someday wind up being a print comic as well.
“Lacking that foresight, I took advantage of the flexibility the web format allowed me, letting the vertical length of each page fluctuate in whatever way best accommodated the story.
“As a result, reformatting it into a shape resembling a book proved to be a Gordian knot of an editing job. In the midst of all of the digital chopping and pasting it required, I was concerned that it might lose any sense of cohesiveness.
“All difficulties considered, however, it turned out better in book form than I had expected it to. Credit is due to my publishers for the nicely embellished cover and for the assuring the quality of the paper and color reproduction too.
“Though we’re planning to make some improvements for the second print run, on the whole, I’m quite pleased with the book.”
This is a book that really should be part of a broad collection of simply fine comics. Find it, and enjoy.Lackadaisy Volume 1 is available from 4th Dimension Entertainment (4de.com). The comic is also freely available in its original web format at Lackadaisycats.com
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Tuesday, February 2, 2010
Review -- HYPOCRITE
Hypocrite
Written by Dakota McFadzean
Pencils by Dakota McFadzean
Indie
It’s always interesting to get a look at a comic from a Saskatchewan creator given there are not a lot of comics created here.
So Hypocrite by Dakota McFadzean was a treat to get a look at.
As a comic Hypocrite is produced in ashcan size, running 22-pages of black and white art.
Stylistically the art reminds of Sunday edition newspaper cartoons, slipping in somewhere between realism and the art of Little Lulu.
It’s not grab you art, but it works.
McFadzean admitted art is something he continues to work at in terms of a defining style.
“'Style is something that I've struggled with,” he said. “When I work on a comic, no matter how hard I try, I often revert to my default way of drawing ... which really isn't particularly eye-catching or unique.
“That said, I tried a little harder to draw naturalistically for this comic. I wanted the Plateau neighbourhood to look real — to invoke a real sense of time and place. I was delighted when a young woman read Hypocrite at the Expozine Alternative Press fair in Montreal and said ‘I used to live in that neighbourhood! It looks exactly like this!’
“In contrast to this, I tried to keep the character's faces simple and undetailed so that the reader would be able to more easily identify with them.
“This was the second time I’ve tried to draw a full-length 24-page comic. Both times, I spent most of the project feeling like I knew nothing. And by the end, I felt like I had learned a little.”
As for McFadzean’s own influence, they are varied.
“There are a number of cartoonists out there who have done really excellent autobiographical work, so it’s impossible not to be influenced by them. Adrian Tomine has become a master of understated, naturalistic storytelling in comics,” he said. “I always tend to over explain things with text, but Tomine is confident enough to allow the story to silently explain itself.
“Robert Crumb is another unavoidable influence on me. I started reading his stuff in my teens, and it's been an unshakable presence whenever I sit down to work on a comic. There have been many artists who have done confessional autobiographies, and Crumb’s work seems to have influenced most of them.”
McFadzean renders a slice of life story here, which rings with truth. It speaks of the reality of relationships in our current world.
At times there are scenes that create smiles and those that tug at the heart, which is of course, a lot like our everyday lives.
I have to credit McFadzean with going with a theme not usually used for material in comics, which tend toward the fantastic.
That said, the audience for Hypocrite may not be vast. That does not mean it should be avoided. In fact, it’s good to expand the boundaries of the medium for comic readers too, and Hypocrite will do that.
“Hypocrite was an attempt to do a straightforward autobiographical story with as little embellishment as possible,” said McFadzean. “The events surrounding my interaction with my former neighbours are true, and I suppose I was trying to make sense of them by putting them into comic form.”
As a book, McFadzean said Hypocrite both impresses him as the creator, but also is a project he would redo differently.
“Whenever I work on a project, I maniacally shift from thinking it's going to be the greatest thing ever made, to thinking that it doesn’t deserve to be run through a photocopier,” he said. “When I finally have a printed copy in my hand, I’m happy for about three minutes, and then I start seeing all the little mistakes, all the things that could have been better, all the bad drawing choices that most readers probably won’t notice but for some reason are all I can see.
“In Hypocrite I wish I had used less text, especially regarding narration.
“Also, I wish I had cross-hatched less. It looks great if you put the time in, but the cross hatching in Hypocrite always looks rushed and flat to me.
“I think these feelings must come from learning so much while working on something. I worked on this thing full time for about two months. I suppose it's natural to feel that I could have done better if I were to do it over again.”
An interesting little book worth a look.Online readers can find McFadzean’s on his website (http://dakotamcfadzean.com), where they can read it for free, or purchase a hard copy. Interested readers can also check out his blog (http://blog.dakotamcfadzean.com), which is updated a little more regularly with information about current work.
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Dakota McFadzean
Pencils by Dakota McFadzean
Indie
It’s always interesting to get a look at a comic from a Saskatchewan creator given there are not a lot of comics created here.
So Hypocrite by Dakota McFadzean was a treat to get a look at.
As a comic Hypocrite is produced in ashcan size, running 22-pages of black and white art.
Stylistically the art reminds of Sunday edition newspaper cartoons, slipping in somewhere between realism and the art of Little Lulu.
It’s not grab you art, but it works.
McFadzean admitted art is something he continues to work at in terms of a defining style.
“'Style is something that I've struggled with,” he said. “When I work on a comic, no matter how hard I try, I often revert to my default way of drawing ... which really isn't particularly eye-catching or unique.
“That said, I tried a little harder to draw naturalistically for this comic. I wanted the Plateau neighbourhood to look real — to invoke a real sense of time and place. I was delighted when a young woman read Hypocrite at the Expozine Alternative Press fair in Montreal and said ‘I used to live in that neighbourhood! It looks exactly like this!’
“In contrast to this, I tried to keep the character's faces simple and undetailed so that the reader would be able to more easily identify with them.
“This was the second time I’ve tried to draw a full-length 24-page comic. Both times, I spent most of the project feeling like I knew nothing. And by the end, I felt like I had learned a little.”
As for McFadzean’s own influence, they are varied.
“There are a number of cartoonists out there who have done really excellent autobiographical work, so it’s impossible not to be influenced by them. Adrian Tomine has become a master of understated, naturalistic storytelling in comics,” he said. “I always tend to over explain things with text, but Tomine is confident enough to allow the story to silently explain itself.
“Robert Crumb is another unavoidable influence on me. I started reading his stuff in my teens, and it's been an unshakable presence whenever I sit down to work on a comic. There have been many artists who have done confessional autobiographies, and Crumb’s work seems to have influenced most of them.”
McFadzean renders a slice of life story here, which rings with truth. It speaks of the reality of relationships in our current world.
At times there are scenes that create smiles and those that tug at the heart, which is of course, a lot like our everyday lives.
I have to credit McFadzean with going with a theme not usually used for material in comics, which tend toward the fantastic.
That said, the audience for Hypocrite may not be vast. That does not mean it should be avoided. In fact, it’s good to expand the boundaries of the medium for comic readers too, and Hypocrite will do that.
“Hypocrite was an attempt to do a straightforward autobiographical story with as little embellishment as possible,” said McFadzean. “The events surrounding my interaction with my former neighbours are true, and I suppose I was trying to make sense of them by putting them into comic form.”
As a book, McFadzean said Hypocrite both impresses him as the creator, but also is a project he would redo differently.
“Whenever I work on a project, I maniacally shift from thinking it's going to be the greatest thing ever made, to thinking that it doesn’t deserve to be run through a photocopier,” he said. “When I finally have a printed copy in my hand, I’m happy for about three minutes, and then I start seeing all the little mistakes, all the things that could have been better, all the bad drawing choices that most readers probably won’t notice but for some reason are all I can see.
“In Hypocrite I wish I had used less text, especially regarding narration.
“Also, I wish I had cross-hatched less. It looks great if you put the time in, but the cross hatching in Hypocrite always looks rushed and flat to me.
“I think these feelings must come from learning so much while working on something. I worked on this thing full time for about two months. I suppose it's natural to feel that I could have done better if I were to do it over again.”
An interesting little book worth a look.Online readers can find McFadzean’s on his website (http://dakotamcfadzean.com), where they can read it for free, or purchase a hard copy. Interested readers can also check out his blog (http://blog.dakotamcfadzean.com), which is updated a little more regularly with information about current work.
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Review -- THE POSSUM
The Possum
Written by Blair Kitchen
Pencils by Blair Kitchen
Possum Press
If you like comics heavy on the tongue-in-cheek humour, then The Possum by Canadian creator Blair Kitchen is an absolute must.
Kitchen has a great handle on the stereotypes associated with both superheros in comic books, but also those dealing with comic readers and collectors. He uses both to great advantage in The Possum.
As you might have guessed The Possum is a superhero, well at least he’s a young man that acquires some level of powers and wants to be a typical superhero. He does manage some heroic moments, but in a decidedly Pink Panther fashion. This guy can bumble his way through the bad guys.
Of course the bad guys here aren’t exactly world dominating types. Come on how scary are seven gun toting, masked midget Mexican wrestlers.
At times I am reminded of some past DC efforts with Plastic Man, although this ends up being even more over-the-top, and that’s fine by me.
The idea for The Possum as a character has been with creator Blair Kitchen for some time.
“My original drawing of the Possum was in Grade 10 (1992),” he said. “I drew him in English class, trying to come up with the lamest superhero. It was one of many doodles I would draw during classes. “I never even looked at the drawing again until 10 years later. I had wanted to do a comic book, but didn’t know what to do, and one day as I was preparing to move, I stumbled across my sketchbook and the drawing. “The idea for the comic came really quick after that and I immediately started sketching. I made one attempt to start the comic and got about six pages into it, then put it away for a while. I then started over again fresh, and it took me about a year and a half, on and off, working in the evenings and weekends.”
As humorous as the title is, Kitchen said he drew from more traditional comics in terms of influence.
“Conscious influences are Spider-man, Batman, Groo and Ronald Searle (illustrator), with a bit of Cerebus,” he said. “Mad Magazine wasn’t conscious at the time, but I loved Don Martin as a kid. “I studied animation at Sheridan College in Oakville, ON., and have worked in animation since 1998, animating for movies such as Curious George, and working on many commercials. “I’m currently doing storyboards for television. “My art influences are comics of course, but I also love artists like Mucha and Liendecker, and countless others.”
As for the comic reader angle, there is a supporting storyline around a comic store that is simply a hoot if you are a one-time collector. Inside style jokes, but they work.Kitchen uses a strong cartoon style, which at times reminds of Mad Magazine, and it is absolutely perfect for The Possum. Kitchen said the style just happened for him.
“I love Mad magazine, but it wasn't intentional,” he said. “I work in animation, where you are forced to draw someone else's style, and follow someone else’s story, so I just wanted to draw how I naturally draw and write whatever came out.”
Kitchen said he likes what he accomplished with The Possum.
“There's always things I would like to do better, but overall it has the feel that I was going for,” he said. “I have had very positive feedback from people who have read the book, and the letters pages are an indication. The goal now is to get more people aware of it.”
New readers and old can expect more adventures for The Possum.
“I've got so many stories in my head, but I can’t get into them all here,” he said. “I really want to focus on the Steve Tacola and Stuart Spankly storyline next, and really develop it. I have no intention to stop making these comics, and I'd love to be able to do it full time one of these days.”
As long as you appreciate humour in a comic, then The Possum is an excellent choice. Very funny.
Check it out at www.possumpress.comKitchen also has a blog at www.possumpress.com/blog, and an online store at www.possumpress.com/store
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Blair Kitchen
Pencils by Blair Kitchen
Possum Press
If you like comics heavy on the tongue-in-cheek humour, then The Possum by Canadian creator Blair Kitchen is an absolute must.
Kitchen has a great handle on the stereotypes associated with both superheros in comic books, but also those dealing with comic readers and collectors. He uses both to great advantage in The Possum.
As you might have guessed The Possum is a superhero, well at least he’s a young man that acquires some level of powers and wants to be a typical superhero. He does manage some heroic moments, but in a decidedly Pink Panther fashion. This guy can bumble his way through the bad guys.
Of course the bad guys here aren’t exactly world dominating types. Come on how scary are seven gun toting, masked midget Mexican wrestlers.
At times I am reminded of some past DC efforts with Plastic Man, although this ends up being even more over-the-top, and that’s fine by me.
The idea for The Possum as a character has been with creator Blair Kitchen for some time.
“My original drawing of the Possum was in Grade 10 (1992),” he said. “I drew him in English class, trying to come up with the lamest superhero. It was one of many doodles I would draw during classes. “I never even looked at the drawing again until 10 years later. I had wanted to do a comic book, but didn’t know what to do, and one day as I was preparing to move, I stumbled across my sketchbook and the drawing. “The idea for the comic came really quick after that and I immediately started sketching. I made one attempt to start the comic and got about six pages into it, then put it away for a while. I then started over again fresh, and it took me about a year and a half, on and off, working in the evenings and weekends.”
As humorous as the title is, Kitchen said he drew from more traditional comics in terms of influence.
“Conscious influences are Spider-man, Batman, Groo and Ronald Searle (illustrator), with a bit of Cerebus,” he said. “Mad Magazine wasn’t conscious at the time, but I loved Don Martin as a kid. “I studied animation at Sheridan College in Oakville, ON., and have worked in animation since 1998, animating for movies such as Curious George, and working on many commercials. “I’m currently doing storyboards for television. “My art influences are comics of course, but I also love artists like Mucha and Liendecker, and countless others.”
As for the comic reader angle, there is a supporting storyline around a comic store that is simply a hoot if you are a one-time collector. Inside style jokes, but they work.Kitchen uses a strong cartoon style, which at times reminds of Mad Magazine, and it is absolutely perfect for The Possum. Kitchen said the style just happened for him.
“I love Mad magazine, but it wasn't intentional,” he said. “I work in animation, where you are forced to draw someone else's style, and follow someone else’s story, so I just wanted to draw how I naturally draw and write whatever came out.”
Kitchen said he likes what he accomplished with The Possum.
“There's always things I would like to do better, but overall it has the feel that I was going for,” he said. “I have had very positive feedback from people who have read the book, and the letters pages are an indication. The goal now is to get more people aware of it.”
New readers and old can expect more adventures for The Possum.
“I've got so many stories in my head, but I can’t get into them all here,” he said. “I really want to focus on the Steve Tacola and Stuart Spankly storyline next, and really develop it. I have no intention to stop making these comics, and I'd love to be able to do it full time one of these days.”
As long as you appreciate humour in a comic, then The Possum is an excellent choice. Very funny.
Check it out at www.possumpress.comKitchen also has a blog at www.possumpress.com/blog, and an online store at www.possumpress.com/store
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Review -- THE OPOSSUM
The Opossum
Written by Aaron Moses
Pencils by Aaron Moses
A&A Studios
The Opossum may not sound like a superhero name to be feared, but creator Aaron Moses has actually created a rather dark hero, with the somewhat unassuming name. There is something of the Marvel’s Punisher and DC’s darker Batman efforts in this one.Don’t judge the hero by the name.“The Opossum according to Webster’s dictionary part of its definition is white beast,” said creator Aaron Moses. “I chose that particular animal because of the way it is perceived by the folks in my home town. They are disgusted by that animal. Some hate and fear the opossum; the Aztec’s would curse a family home by releasing opossums into it. So the irony of it was to have a hero in that guise as their protector and savior.”It is always intriguing when you learn the reasons behind a character name. Suddenly The Opossum is not so unusual for a hero.The story is actually inspired by Batman, not so unusual given the iconic nature of the DC character.“I was very inspired by Bob Kane’s Batman produced by DC,” said Moses. “In my troubled adolescence I wished I was a brooding dark avenger so I could get back at all the bullies that had picked on me. Initially when I sketched the idea of The Opossum down on paper, I was trying to think of a look that inspired terror. I looked out my window and my neighbor was trying to kill a three-foot long opossum. The more my neighbor would hit or smash the opossum with a rock, it wouldn’t give up, its’ sheer will to walk out alive… was impressive. “I connected with that event and I understood what that animal was going through. I was that animal at that moment, that moment of creation!”The character took a decade-and-a-half to go from idea to comic.“The idea of this story took place in late March of 1992,” said Moses. “It was drawn as a private comic book/journal that I made for myself. Then life changed for me and I was in a relationship with a young woman, it was one of those young first love relationships where we would end up together-forever, very idealistic. “The whole comic book thing then took a back seat for a while, right up until she left mysteriously in the spring of 1995. “Not knowing how to handle that emotionally I went back to The Opossum story and developed it further in to a vengeful love story of some sort, by that time I had become a huge fan of James O’Barr’s The Crow and the movie. “In spring of 2007 is when it finally became a full fledged comic book.”The story, while not outstanding, is typical of the masked vigilante books. Not the best of the genre by far, but solid enough for an Issue #1 indie release.The art is rough-edged, at times kind of crude. The effect is actually one which sets a dark mood for the book, which does fit with the character. At times a bit more definition to some of the art might be warranted, yet in terms of the book’s overall dark nature, the art is all right.The problem in the rawness of the art might detract a few for picking up the book.“I have not taken any art lessons other than looking and studying comics, movies and Burne Hogarth's Dynamic Anatomy,” said Moses. “I am influenced by so many talented artists out there James O’Barr, Todd McFarlane, Joe Quesada, Jim Lee and many more.”Moses says the book works for him.“Yes the book has met my expectations in its final production,” he said. “I love the book. It was a great experience and I learned a great deal about the processes of writing, art and comics. With hind sight I know that there could have been some parts better than others. “When it comes to the readers they are mixed reviews but all in all good remarks. I just hope that readers can give my book a chance on this first issue, issue two will show a great leap forward in improved art and skill of the comic book craft.”There is more story to tell too.“Right now my team and I are trying to finish up issue two,” said Moses. “This first story arc is establishing the character in the contemporary time line, where this is the Opossums’ second run at this super hero business. “I have the series for this first story arc pretty well thought out and I hope to make it roughly six-to-nine issues long, maybe a bit more. After this first arc I want to go back and do a flash back run where we discover what happened to The Opossum the first time around. I have a nice run of villains that I would like to go through that battle up against The Opossum.”You can go to www.theopossum.com for more information about The Opossum, page samples, news updates, fan art and you can also order a copy of the comic from there too, via a link to their online distributor: IndyPlanet.com.
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Aaron Moses
Pencils by Aaron Moses
A&A Studios
The Opossum may not sound like a superhero name to be feared, but creator Aaron Moses has actually created a rather dark hero, with the somewhat unassuming name. There is something of the Marvel’s Punisher and DC’s darker Batman efforts in this one.Don’t judge the hero by the name.“The Opossum according to Webster’s dictionary part of its definition is white beast,” said creator Aaron Moses. “I chose that particular animal because of the way it is perceived by the folks in my home town. They are disgusted by that animal. Some hate and fear the opossum; the Aztec’s would curse a family home by releasing opossums into it. So the irony of it was to have a hero in that guise as their protector and savior.”It is always intriguing when you learn the reasons behind a character name. Suddenly The Opossum is not so unusual for a hero.The story is actually inspired by Batman, not so unusual given the iconic nature of the DC character.“I was very inspired by Bob Kane’s Batman produced by DC,” said Moses. “In my troubled adolescence I wished I was a brooding dark avenger so I could get back at all the bullies that had picked on me. Initially when I sketched the idea of The Opossum down on paper, I was trying to think of a look that inspired terror. I looked out my window and my neighbor was trying to kill a three-foot long opossum. The more my neighbor would hit or smash the opossum with a rock, it wouldn’t give up, its’ sheer will to walk out alive… was impressive. “I connected with that event and I understood what that animal was going through. I was that animal at that moment, that moment of creation!”The character took a decade-and-a-half to go from idea to comic.“The idea of this story took place in late March of 1992,” said Moses. “It was drawn as a private comic book/journal that I made for myself. Then life changed for me and I was in a relationship with a young woman, it was one of those young first love relationships where we would end up together-forever, very idealistic. “The whole comic book thing then took a back seat for a while, right up until she left mysteriously in the spring of 1995. “Not knowing how to handle that emotionally I went back to The Opossum story and developed it further in to a vengeful love story of some sort, by that time I had become a huge fan of James O’Barr’s The Crow and the movie. “In spring of 2007 is when it finally became a full fledged comic book.”The story, while not outstanding, is typical of the masked vigilante books. Not the best of the genre by far, but solid enough for an Issue #1 indie release.The art is rough-edged, at times kind of crude. The effect is actually one which sets a dark mood for the book, which does fit with the character. At times a bit more definition to some of the art might be warranted, yet in terms of the book’s overall dark nature, the art is all right.The problem in the rawness of the art might detract a few for picking up the book.“I have not taken any art lessons other than looking and studying comics, movies and Burne Hogarth's Dynamic Anatomy,” said Moses. “I am influenced by so many talented artists out there James O’Barr, Todd McFarlane, Joe Quesada, Jim Lee and many more.”Moses says the book works for him.“Yes the book has met my expectations in its final production,” he said. “I love the book. It was a great experience and I learned a great deal about the processes of writing, art and comics. With hind sight I know that there could have been some parts better than others. “When it comes to the readers they are mixed reviews but all in all good remarks. I just hope that readers can give my book a chance on this first issue, issue two will show a great leap forward in improved art and skill of the comic book craft.”There is more story to tell too.“Right now my team and I are trying to finish up issue two,” said Moses. “This first story arc is establishing the character in the contemporary time line, where this is the Opossums’ second run at this super hero business. “I have the series for this first story arc pretty well thought out and I hope to make it roughly six-to-nine issues long, maybe a bit more. After this first arc I want to go back and do a flash back run where we discover what happened to The Opossum the first time around. I have a nice run of villains that I would like to go through that battle up against The Opossum.”You can go to www.theopossum.com for more information about The Opossum, page samples, news updates, fan art and you can also order a copy of the comic from there too, via a link to their online distributor: IndyPlanet.com.
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Review -- CAFFIENE POISON
Caffiene Poison
Written by Jason Dube
Pencils by Braedon Kuts
Scattered Comics
It is always a pleasing experience to read a comic book which makes you think. I’m not meaning thinking in terms of great philosophical revelations, but rather the storyline has enough fresh ideas, enough questions unanswered that as a reader you are left wondering.
Writer Jason Dube manages to do that with Caffeine Poison, which two issues in still has you wondering exactly what is transpiring with the characters.
The characters initially seem like rather ordinary teens at a coffee shop, but you soon realize there is more going on -- the small dragon is a dead give-away.
The story has developing aspects of fantasy and the fantastic which you soon realize you want to be around to see unfold.
As fantastical as the storyline hints at becoming, Dube said real life was a definite influence.
“I hung out at a lot of coffee shops in my free time,” he said. “I met a lot of very colourful characters and thought — people that frequent coffee shops are so interesting, they would make great characters.
“Then it was a matter of thinking up a larger story around the environment.”
The larger environment came to Dube rather easily too.
“To be honest, I always dream up these wild stories,” he said. “One time I was writing down a dream I had when I realized that the dream was a great backdrop for the origin of the main characters. From there, the comic started writing itself.”
Artistically, Braedon Kuts is clearly a talent. The work has strong Japanese manga influences, with the work also drawing on North American cartooning. The result is a sort of whimsical style which is ideally suited to the storyline.
The black and white art will catch your attention, especially manga fans, but the story is what will keep you coming back. That’s a rather deadly combination. You have to like it — a lot.
Dube said Kuts was a natural to do the art.
“Working with the talented Braedon Kuts on a short comic before in my ‘Scattered’ series, I really wanted to have her work on this series,” he said. “She has a very dramatic style that gives both the drama and humor I wanted to show in the comic.”
The style fits because Dube said Japanese anime was a definite influence to the overall book.
“I would have to say, I really tried to capture the humor and light-heartedness that I got from watching anime shows like ‘Ranma 1/2’, and ‘Oh My Goddess’. I really like the low-stress feel of shows like that, and wanted the same sort of tone in the series,” he said.
The finished book is also one Dube said works for him as its creator.
“I am so happy and proud with how the comic turned out,” he said. “Everything really seemed to come together in the story and Braedon’s artwork really matched exactly what I was envisioning when I had it in my head,” he said.
There are also many plans tied to the title for the future.
“Well, Issue #3 comes out in a few weeks, with #4 scheduled for a February 2010 release,” he said.
“In the meantime, there is a CD soundtrack being developed to be released along with Issue #4, and I’m going to set up a coffee shop book signing tour for the summer.
“Lastly, I am going to publish a Coffee Table art book which will have artwork from various artists with work that is inspired from the series. Proceeds of the art book will go to a charity.”
The cartoon, teen elements of Caffiene Poison may not be everybody’s cup of tea, but give it a chance. You’ll soon be ordering an extra large cup of this fun comic romp.
Dube said the comic book is sold through Comixpress, Comic Works, and Haven Distribution.
“I hope everyone decides to pick up a copy and give it a read,” he said, adding “don't forget to have a cup of coffee while you read it too!”
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Jason Dube
Pencils by Braedon Kuts
Scattered Comics
It is always a pleasing experience to read a comic book which makes you think. I’m not meaning thinking in terms of great philosophical revelations, but rather the storyline has enough fresh ideas, enough questions unanswered that as a reader you are left wondering.
Writer Jason Dube manages to do that with Caffeine Poison, which two issues in still has you wondering exactly what is transpiring with the characters.
The characters initially seem like rather ordinary teens at a coffee shop, but you soon realize there is more going on -- the small dragon is a dead give-away.
The story has developing aspects of fantasy and the fantastic which you soon realize you want to be around to see unfold.
As fantastical as the storyline hints at becoming, Dube said real life was a definite influence.
“I hung out at a lot of coffee shops in my free time,” he said. “I met a lot of very colourful characters and thought — people that frequent coffee shops are so interesting, they would make great characters.
“Then it was a matter of thinking up a larger story around the environment.”
The larger environment came to Dube rather easily too.
“To be honest, I always dream up these wild stories,” he said. “One time I was writing down a dream I had when I realized that the dream was a great backdrop for the origin of the main characters. From there, the comic started writing itself.”
Artistically, Braedon Kuts is clearly a talent. The work has strong Japanese manga influences, with the work also drawing on North American cartooning. The result is a sort of whimsical style which is ideally suited to the storyline.
The black and white art will catch your attention, especially manga fans, but the story is what will keep you coming back. That’s a rather deadly combination. You have to like it — a lot.
Dube said Kuts was a natural to do the art.
“Working with the talented Braedon Kuts on a short comic before in my ‘Scattered’ series, I really wanted to have her work on this series,” he said. “She has a very dramatic style that gives both the drama and humor I wanted to show in the comic.”
The style fits because Dube said Japanese anime was a definite influence to the overall book.
“I would have to say, I really tried to capture the humor and light-heartedness that I got from watching anime shows like ‘Ranma 1/2’, and ‘Oh My Goddess’. I really like the low-stress feel of shows like that, and wanted the same sort of tone in the series,” he said.
The finished book is also one Dube said works for him as its creator.
“I am so happy and proud with how the comic turned out,” he said. “Everything really seemed to come together in the story and Braedon’s artwork really matched exactly what I was envisioning when I had it in my head,” he said.
There are also many plans tied to the title for the future.
“Well, Issue #3 comes out in a few weeks, with #4 scheduled for a February 2010 release,” he said.
“In the meantime, there is a CD soundtrack being developed to be released along with Issue #4, and I’m going to set up a coffee shop book signing tour for the summer.
“Lastly, I am going to publish a Coffee Table art book which will have artwork from various artists with work that is inspired from the series. Proceeds of the art book will go to a charity.”
The cartoon, teen elements of Caffiene Poison may not be everybody’s cup of tea, but give it a chance. You’ll soon be ordering an extra large cup of this fun comic romp.
Dube said the comic book is sold through Comixpress, Comic Works, and Haven Distribution.
“I hope everyone decides to pick up a copy and give it a read,” he said, adding “don't forget to have a cup of coffee while you read it too!”
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Review -- DEADHEAD
Deadhead
Written by Sebastien Regnier
Pencils by Nadim (Mahi-Bahi)
Scattered Comics
You get the feeling Sebastien Regnier and Nadim are living out the dream of every kid who has ever read a comic book.
There comes that time when you put down the latest issue of Batman, beside the older issue of Star Wars, and a Scrooge McDuck and say to yourself ‘if I did a comic I’d put elements of everything in it.’
With Deadhead the creative duo have a quasi superhero book, starring of course Deadhead, layered with a ton of cheeky humour.
Of course the mere fact there is a talking gorilla is enough for me. Come on, you know talking apes are cool comic fare.
The storyline is not surprisingly pretty over-the-top, but the title would not work any other way.
Once you commit to the crazy, you have to go all the way. There is no half way.
So don’t expect Ernest Hemingway writing here, or even Alan Moore or Neil Gaiman. Regnier is raw, at times tickling the funny bone, and at times managing only a groan at the attempt.
That is the charm of an indie title like Deadhead.
Nadim said the story came about over a period of time.
“Deadhead existed for a while actually,” he said. “It started as a joke we came up with around 2002 maybe. We were big comic readers, and we wanted to do a comic more humour oriented. I guess he is a poor man's ‘Spiderman’. That’s how he was kinda designed; if Peter Parker wasn’t a genius.”
Other characters just sort of happened, said Nadim.
“I have no idea where the apeman is from,” he said. “In the comic world there’s a lot of gorillas/ape characters for some reason. More than any other animal character. I don't know why.
“I guess it was subconscious.”
Nadim is likewise raw in the art. It has the look of the art you might see scrawled in the margin of an artistically interested, but rough-edged high school student’s notebook.
The art while undefined, again fits the weirdness of the title.
“The format rules. It’s really cool to see it as a standard sized comic,” said the artist. “I think that’s great.
“The drawings are getting better I hope. I’m not satisfied 100 per cent with the look of it, but I work on making it better each page.
“If you wait for your work to be perfect to put it out, it will never get out. Maybe if you are a virtuoso but I’m certainly not.”
The book is also Canadian, a bonus in my books.
However, Nadim said it was another barrier to producing the title because the publishing opportunities here are limited.
“It was really difficult to get it in print form,” he said. “I stumbled on the ka-blam.com web site and they rule! I wish there was something like that in Canada/Québec. They are really cool. I could not have printed the comic without them …
“It cost way too much to print them here in Montréal. I would have had to print a 1,000 copies which would not sell. It’s all from my pocket. I ain’t got a 1000 bucks and I don’t want any government subvention for this comic. If someone would finance it, it would be great but I won't hold my breath.”
While there have been challenges to producing Deadhead, Nadim said there is more story yet to tell.
“We have more stories to tell, some, I think, could be really good I hope,” he said.
Deadhead in many ways is what indie comics are about. It’s an expression of raw creativity, sans slick production, and big budgets. It exists because writer and artist made it happen. Not a book everyone will appreciate, but it has the raw charm to recommend giving it a look.
All the links to where to get the comic and the info about it is at www.deadheadcomicks.com
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Sebastien Regnier
Pencils by Nadim (Mahi-Bahi)
Scattered Comics
You get the feeling Sebastien Regnier and Nadim are living out the dream of every kid who has ever read a comic book.
There comes that time when you put down the latest issue of Batman, beside the older issue of Star Wars, and a Scrooge McDuck and say to yourself ‘if I did a comic I’d put elements of everything in it.’
With Deadhead the creative duo have a quasi superhero book, starring of course Deadhead, layered with a ton of cheeky humour.
Of course the mere fact there is a talking gorilla is enough for me. Come on, you know talking apes are cool comic fare.
The storyline is not surprisingly pretty over-the-top, but the title would not work any other way.
Once you commit to the crazy, you have to go all the way. There is no half way.
So don’t expect Ernest Hemingway writing here, or even Alan Moore or Neil Gaiman. Regnier is raw, at times tickling the funny bone, and at times managing only a groan at the attempt.
That is the charm of an indie title like Deadhead.
Nadim said the story came about over a period of time.
“Deadhead existed for a while actually,” he said. “It started as a joke we came up with around 2002 maybe. We were big comic readers, and we wanted to do a comic more humour oriented. I guess he is a poor man's ‘Spiderman’. That’s how he was kinda designed; if Peter Parker wasn’t a genius.”
Other characters just sort of happened, said Nadim.
“I have no idea where the apeman is from,” he said. “In the comic world there’s a lot of gorillas/ape characters for some reason. More than any other animal character. I don't know why.
“I guess it was subconscious.”
Nadim is likewise raw in the art. It has the look of the art you might see scrawled in the margin of an artistically interested, but rough-edged high school student’s notebook.
The art while undefined, again fits the weirdness of the title.
“The format rules. It’s really cool to see it as a standard sized comic,” said the artist. “I think that’s great.
“The drawings are getting better I hope. I’m not satisfied 100 per cent with the look of it, but I work on making it better each page.
“If you wait for your work to be perfect to put it out, it will never get out. Maybe if you are a virtuoso but I’m certainly not.”
The book is also Canadian, a bonus in my books.
However, Nadim said it was another barrier to producing the title because the publishing opportunities here are limited.
“It was really difficult to get it in print form,” he said. “I stumbled on the ka-blam.com web site and they rule! I wish there was something like that in Canada/Québec. They are really cool. I could not have printed the comic without them …
“It cost way too much to print them here in Montréal. I would have had to print a 1,000 copies which would not sell. It’s all from my pocket. I ain’t got a 1000 bucks and I don’t want any government subvention for this comic. If someone would finance it, it would be great but I won't hold my breath.”
While there have been challenges to producing Deadhead, Nadim said there is more story yet to tell.
“We have more stories to tell, some, I think, could be really good I hope,” he said.
Deadhead in many ways is what indie comics are about. It’s an expression of raw creativity, sans slick production, and big budgets. It exists because writer and artist made it happen. Not a book everyone will appreciate, but it has the raw charm to recommend giving it a look.
All the links to where to get the comic and the info about it is at www.deadheadcomicks.com
-- CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Wednesday, December 16, 2009
Review -- SIVOA
Sivoa
Written by Heather Scott
Pencils by Heather Scott
Indie
A half year into writing comic reviews, most from indie creators, I have already become a huge fan of those who have the creative drive to continue their ideas.
The indie field is littered with Issue #1s, comics people dreamed would catch attention, and when the reality of indie sales hit home, interest in putting forth the effort to see future issues created wanes and the creators go back to be accountants or bank tellers, or whatever.
So when you get to review a book like Sivoa from Heather Scott you just tip your hat and say great job when you read through Issue #1, then #2, #3 and on to the current Issue #6. That makes the title a winner without even reading a page.
Of course for Scott the genesis of the book was a long one.
“I guess that if I had to pick an absolute starting point for this, it would have been shortly after the video game Mortal Combat 2 came out,” she said. “This is actually very important because the boys that I hung out with when I was little wanted to make the next game in the series. I loved the idea and started churning out character after character for this until Mortal Combat 3 and the game franchise exploded.
“Due to being totally distracted by the Mortal Combat games, movie, and TV series, we ended up abandoning the characters we created. This was, until the second Mortal Combat movie came out and we realized that we were bored with the re-hashed material that we were constantly being fed. It was at this point that we decided to do something totally different with the ideas that we had already came up with.
“Not having been fully-introduced to the idea of table-top or live-action role-playing games, we ended up creating rough character sheets that revised some of our characters (or created whole news ones) and developed back-stories for each of them. We then created a rough idea of the world that would house them and from there we would act them out much in the way that children play pretend.
“That didn’t really carry on to much further than part-way through middle school, when we all had to go our different ways. I kept my character Dragonira in mind on through high-school because I had fun drawing her and revising her story constantly gave me a mental distraction from lessons that I probably should have paid attention to.”
Scott said from that point real life came to influence the fictional fantasy story’s development.
“It was also during this point that the story started taking on darker overtones as I began to discover that my friends led significantly less happy lives than I did. I won't go into any detail regarding that, but my only way to understand even remotely what they were going through was for me to have my main character go through some of it too,” she said. “This ended up depressing me and so I dropped the whole thing myself for a good long while.
“It wasn’t until after I graduated and was already about a year into college before I looked at Sivoa again ... and this is because my friend Sarah had gone through all of my sketchbooks and asked me an almost never-ending string of questions about the characters that she saw within. After finding myself spending hours answering each of her questions, I decided to draw it out as a comic for her.”
So we dive into the story.
You learn pretty quickly that Scott had a long range vision for the story. At times creators have a narrow view, one that gets them through a book, or two, then the story sputters. For the most part Scott exhibits a pretty solid understanding of story pacing. She has the ebb and flow of a good tale here, with moments of tension, countered with the sort of backbeat readers need to take a breath.
The story is a fantasy setting, with Scott’s take on the elf and mixing in cat people. Nothing startlingly original, but they work for the story.
In terms of art Scott uses black and white. The book could be bolstered with colour, but an indie book has to deal with cost realities, so accept the black and white world.
Scott won’t become a household name as an artist based on Sivoa, although the lines do sharpen from Issue #1 to #6, and that’s a good sign.
The work has just a hint of Japanese manga, at times, in a few of the faces. At times Scott is bang on in terms of facial emotions, and at other times seems just a bit off, yet in the end the overall look works pretty well for the title.
Scott talked about the B&W choice in her interview.
“When I first got started with the print comic venture, I realized that printing in colour for the quantities that I needed would have been out of our budget,” she said. “Because of this I opted to go with black and white interiors for the comic.
“With that in mind, I experimented with a number of different styles and techniques including ink washes, tones, markers, etc., and eventually opted to go with a style oriented around hatching.”
Sivoa might not immediately catch your attention if it was in a pile of comic titles, but it is nevertheless a pretty satisfying effort that you have to credit Scott with pursuing.
And, there is more to come.
“Well, the first thing would be to finish the seventh issue in the series so that it's available towards the beginning of next year (2010),” said Scott.
“From there I've been working on revising some of the comic’s pages and organizing the seven issues into a paper-back trade. In addition to that I’ve been tinkering with assembling a sort of notebook showcasing some of the things that were developed for Sivoa, but were ultimately cast aside. I don’t have a definitive date for when either of these are coming out though.
There is a simple archive of the comics online at http://sivoa.dragonmun.com for those that wish to keep up with the comic there. This site does not feature many of the extra materials that are provided in the printed issues, but those can be ordered from there as well.
— CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Written by Heather Scott
Pencils by Heather Scott
Indie
A half year into writing comic reviews, most from indie creators, I have already become a huge fan of those who have the creative drive to continue their ideas.
The indie field is littered with Issue #1s, comics people dreamed would catch attention, and when the reality of indie sales hit home, interest in putting forth the effort to see future issues created wanes and the creators go back to be accountants or bank tellers, or whatever.
So when you get to review a book like Sivoa from Heather Scott you just tip your hat and say great job when you read through Issue #1, then #2, #3 and on to the current Issue #6. That makes the title a winner without even reading a page.
Of course for Scott the genesis of the book was a long one.
“I guess that if I had to pick an absolute starting point for this, it would have been shortly after the video game Mortal Combat 2 came out,” she said. “This is actually very important because the boys that I hung out with when I was little wanted to make the next game in the series. I loved the idea and started churning out character after character for this until Mortal Combat 3 and the game franchise exploded.
“Due to being totally distracted by the Mortal Combat games, movie, and TV series, we ended up abandoning the characters we created. This was, until the second Mortal Combat movie came out and we realized that we were bored with the re-hashed material that we were constantly being fed. It was at this point that we decided to do something totally different with the ideas that we had already came up with.
“Not having been fully-introduced to the idea of table-top or live-action role-playing games, we ended up creating rough character sheets that revised some of our characters (or created whole news ones) and developed back-stories for each of them. We then created a rough idea of the world that would house them and from there we would act them out much in the way that children play pretend.
“That didn’t really carry on to much further than part-way through middle school, when we all had to go our different ways. I kept my character Dragonira in mind on through high-school because I had fun drawing her and revising her story constantly gave me a mental distraction from lessons that I probably should have paid attention to.”
Scott said from that point real life came to influence the fictional fantasy story’s development.
“It was also during this point that the story started taking on darker overtones as I began to discover that my friends led significantly less happy lives than I did. I won't go into any detail regarding that, but my only way to understand even remotely what they were going through was for me to have my main character go through some of it too,” she said. “This ended up depressing me and so I dropped the whole thing myself for a good long while.
“It wasn’t until after I graduated and was already about a year into college before I looked at Sivoa again ... and this is because my friend Sarah had gone through all of my sketchbooks and asked me an almost never-ending string of questions about the characters that she saw within. After finding myself spending hours answering each of her questions, I decided to draw it out as a comic for her.”
So we dive into the story.
You learn pretty quickly that Scott had a long range vision for the story. At times creators have a narrow view, one that gets them through a book, or two, then the story sputters. For the most part Scott exhibits a pretty solid understanding of story pacing. She has the ebb and flow of a good tale here, with moments of tension, countered with the sort of backbeat readers need to take a breath.
The story is a fantasy setting, with Scott’s take on the elf and mixing in cat people. Nothing startlingly original, but they work for the story.
In terms of art Scott uses black and white. The book could be bolstered with colour, but an indie book has to deal with cost realities, so accept the black and white world.
Scott won’t become a household name as an artist based on Sivoa, although the lines do sharpen from Issue #1 to #6, and that’s a good sign.
The work has just a hint of Japanese manga, at times, in a few of the faces. At times Scott is bang on in terms of facial emotions, and at other times seems just a bit off, yet in the end the overall look works pretty well for the title.
Scott talked about the B&W choice in her interview.
“When I first got started with the print comic venture, I realized that printing in colour for the quantities that I needed would have been out of our budget,” she said. “Because of this I opted to go with black and white interiors for the comic.
“With that in mind, I experimented with a number of different styles and techniques including ink washes, tones, markers, etc., and eventually opted to go with a style oriented around hatching.”
Sivoa might not immediately catch your attention if it was in a pile of comic titles, but it is nevertheless a pretty satisfying effort that you have to credit Scott with pursuing.
And, there is more to come.
“Well, the first thing would be to finish the seventh issue in the series so that it's available towards the beginning of next year (2010),” said Scott.
“From there I've been working on revising some of the comic’s pages and organizing the seven issues into a paper-back trade. In addition to that I’ve been tinkering with assembling a sort of notebook showcasing some of the things that were developed for Sivoa, but were ultimately cast aside. I don’t have a definitive date for when either of these are coming out though.
There is a simple archive of the comics online at http://sivoa.dragonmun.com for those that wish to keep up with the comic there. This site does not feature many of the extra materials that are provided in the printed issues, but those can be ordered from there as well.
— CALVIN DANIELS
-- Appeared on Yorkton This Week WebXtra
Subscribe to:
Posts (Atom)